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Game Variety Deathmatch

Variety Deathmatch Rules

  • Each player is given every other player as a target by the game engine. Each player is trying to get the highest score, which is usually equivalent to most kills.
  • When a player kills another player, the pairing between those two players locks, meaning that they cannot kill or gain points from each other for the rest of the game. The victim immediately respawns.
  • Players may act as each others’ accomplices and cooperate fully once their pairing has been locked.
  • This means that, if several players are working together to hunt a single target, the target needs to resolve combat with each attacker. That is, if A B and C jump player D, and A and B shoot D in rapid succession, D can still fight back against and kill C.
  • Minor in-game offenses, such as killing innocents, are typically dealt with by The Guild offering additional incentives and/or points for other players to kill the offender.
  • It is important during the game that no item can be considered as two different kill methods. Unless stated otherwise, a player should choose which kill method an item is before leaving their house. So for example a razor edged bowler could not be used as a melee and a throwable on the same day unless the user went to their home address between kills.
  • Once you’ve used a method to make a single kill, it does not work whatsoever for you for the remainder of the game. Ammunition launched correctly does not go live, correctly made strikes do not trigger kills or inflict effects (such as poison), and the item can no longer be used to block. It is still considered to be equipment. Do not threaten or startle players using equipment which has been disabled for you- for instance, you cannot aim a sniper rifle at someone if you have already made a sniper rifle kill. Which methods each player has used is public information.
  • For this game, the following kill methods are available at their usual colourings:
    • Small Melee (melee less than 30cm long, lightsabers excluded)
    • Large Melee (melee more than 30cm long , lightsabers excluded)
    • Poison (inflicted through any method- standard, pill, lipstick, or dart)
    • Small Gun (Strongarm (6-shot revolver) or worse)
    • Large Gun (Bigger/better than a Strongarm, includes all high powered guns (see kill methods))
    • Hot Potato
    • Electric Chair
    • Death Contract
    • Garrotte
    • Smothering
    • Rigged Vehicle
    • Sniper Rifle
    • Razor Edged Bowler*
    • Ace of Spades*
    • Other Throwable*
    • Grenade
    • MHO
    • Bottomless Pit
    • Monster
    • Blowpipe
    • Deflection
    • Flamethrower
    • Remote
    • Voodoo Doll**
    • Bubbles
    • Rocket Balloon
    • Fire
    • Launcher**
    • Trap**
    • Doomsday Device**
    • Duel
    • Shadow Game
    • Vogon Poetry
    • Surrender***
    • *Remember that these categories can only be counted if the equipment actually leaves your hand. Otherwise, it’s melee.
      **Category requires Guild approval, ideally from the President, VP, or Librarian. If you’re planning to use it against one Guild member, you can have it checked by another to maintain the element of surprise.
      ***Surrender is an exception is that it always gives a point to the player who caused the surrender. It is against the spirit of the game to deliberately attempt to force a surrender.